﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class FollowPos : MonoBehaviour
{
        [Header("跟随变化的对象")]
        public Transform followTag;

        public bool x = true;
        public bool y = false;
        public bool z = true;

        void Start()
        {
            
        }

        void Update()
        {
            
        }
}
